Designing for bouldering: supporting kinesthetic learning of action sport enthusiasts

Hakan Yllmazer, Florian Floyd Mueller, Aykut Coşkun

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

Abstract

In recent years, there have been increased attention from HCI research towards action sports. Results of these studies are mainly artifacts with a focused view on performance and technology. It is argued that an approach focusing on the unique interaction possibilities between users' physicality, users' cognitive processes and environment is still missing in the field. Whilst some previous work outlined these unique interaction possibilities, such as mental and emotional load from various action sports and how these translate to users' learning processes, dedicated works for understanding user needs and addressing them are lacking. During my PhD, I'm focus on bouldering, a branch of rock climbing. Using a RtD approach, I'll be looking into learning processes of novices. User insights and I aim to address cases of bodily learning in action sports, which is very important in terms of understanding the users and having long-term impact on their practices.

Original languageEnglish
Title of host publicationDIS 2022 - Companion Proceedings of the 2022 ACM Designing Interactive Systems Conference
EditorsRan Zhou, Shaun Bangay, Thuong Hoang
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages48-51
Number of pages4
ISBN (Electronic)9781450393591
DOIs
Publication statusPublished - 2022
EventDesigning Interactive Systems 2022 - Online, Australia
Duration: 13 Jun 202217 Jun 2022
https://dl.acm.org/doi/proceedings/10.1145/3532106 (Proceedings)
https://dis.acm.org/2022/ (Website)

Conference

ConferenceDesigning Interactive Systems 2022
Abbreviated titleDIS 2022
Country/TerritoryAustralia
Period13/06/2217/06/22
Internet address

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