Abstract
In recent years, there have been increased attention from HCI research towards action sports. Results of these studies are mainly artifacts with a focused view on performance and technology. It is argued that an approach focusing on the unique interaction possibilities between users' physicality, users' cognitive processes and environment is still missing in the field. Whilst some previous work outlined these unique interaction possibilities, such as mental and emotional load from various action sports and how these translate to users' learning processes, dedicated works for understanding user needs and addressing them are lacking. During my PhD, I'm focus on bouldering, a branch of rock climbing. Using a RtD approach, I'll be looking into learning processes of novices. User insights and I aim to address cases of bodily learning in action sports, which is very important in terms of understanding the users and having long-term impact on their practices.
Original language | English |
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Title of host publication | DIS 2022 - Companion Proceedings of the 2022 ACM Designing Interactive Systems Conference |
Editors | Ran Zhou, Shaun Bangay, Thuong Hoang |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 48-51 |
Number of pages | 4 |
ISBN (Electronic) | 9781450393591 |
DOIs | |
Publication status | Published - 2022 |
Event | Designing Interactive Systems 2022 - Online, Australia Duration: 13 Jun 2022 → 17 Jun 2022 https://dl.acm.org/doi/proceedings/10.1145/3532106 (Proceedings) https://dis.acm.org/2022/ (Website) |
Conference
Conference | Designing Interactive Systems 2022 |
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Abbreviated title | DIS 2022 |
Country/Territory | Australia |
Period | 13/06/22 → 17/06/22 |
Internet address |
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