Abstract
Designing for bodily play in HCI is increasingly gaining attraction, including research on the experiential dynamics leading to that. Within this research, however, there has been little investigation into the differences between bodily playing and bodily gaming and associated implications for design. This paper investigates such differences and proposes an understanding derived from the Danish linguistic connotations of the four different combinations of bodily "playing/gaming"a "play/game". We exemplify these through four different examples and extract four strategies for designers to implement in their future bodily designs. With our work, we hope we are able to expand the range of diverse bodily play and game experiences within HCI.
| Original language | English |
|---|---|
| Title of host publication | CHI PLAY'20 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
| Editors | Kathrin Gerling, Günter Wallner |
| Place of Publication | New York NY USA |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 19-31 |
| Number of pages | 13 |
| ISBN (Electronic) | 9781450380744 |
| DOIs | |
| Publication status | Published - Nov 2020 |
| Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2020 - Virtual, Online, Canada Duration: 2 Nov 2020 → 4 Nov 2020 Conference number: 7th https://chiplay.acm.org/2020/ (Conference website) |
Conference
| Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2020 |
|---|---|
| Abbreviated title | CHI PLAY 2020 |
| Country/Territory | Canada |
| City | Virtual, Online |
| Period | 2/11/20 → 4/11/20 |
| Internet address |
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Keywords
- bodily play
- design methods
- embodiment
- game design
- movement-based game
- play design
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