Designing for bodily play experiences based on danish linguistic connotations of "playing a game"

Louise Petersen Matjeka, Florian "Floyd" Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

2 Citations (Scopus)

Abstract

Designing for bodily play in HCI is increasingly gaining attraction, including research on the experiential dynamics leading to that. Within this research, however, there has been little investigation into the differences between bodily playing and bodily gaming and associated implications for design. This paper investigates such differences and proposes an understanding derived from the Danish linguistic connotations of the four different combinations of bodily "playing/gaming"a "play/game". We exemplify these through four different examples and extract four strategies for designers to implement in their future bodily designs. With our work, we hope we are able to expand the range of diverse bodily play and game experiences within HCI.

Original languageEnglish
Title of host publicationCHI PLAY'20 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
EditorsKathrin Gerling, Günter Wallner
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages19-31
Number of pages13
ISBN (Electronic)9781450380744
DOIs
Publication statusPublished - Nov 2020
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2020 - Virtual, Virtual, Online, Canada
Duration: 2 Nov 20204 Nov 2020
Conference number: 7th
https://chiplay.acm.org/2020/ (Conference website)

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2020
Abbreviated titleCHI PLAY 2020
CountryCanada
CityVirtual, Online
Period2/11/204/11/20
Internet address

Keywords

  • bodily play
  • design methods
  • embodiment
  • game design
  • movement-based game
  • play design

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