Activities per year
Abstract
Many transgender (and cisgender) people experience gender euphoria - satisfaction and relief caused by self-actualization and gender congruence - a term that has been overlooked by the design community. Video games create intense experiences involving identities, bodies, and social interaction, providing opportunities to empower people through gender euphoria. We develop themes for creating and supporting gender euphoria in games within the Design, Dynamics, Experience Game Design Framework from a reflexive thematic analysis of 25 games, with an in-depth analysis of four of them. The analysis combines the authors' positionalities as trans gamers with close reading and content analysis of the games, employing perspectives from critical discourse analysis. We contribute an operational understanding of gender euphoria to support design, in-depth case studies of particularly euphoric game experiences, and identify themes that designers and researchers can use to develop new games and analyze existing ones.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems |
| Editors | Bongshin Lee, Marshini Chetty, Phoebe Toups-Dugas |
| Place of Publication | New York NY USA |
| Publisher | Association for Computing Machinery (ACM) |
| Number of pages | 21 |
| ISBN (Electronic) | 9798400713941 |
| DOIs | |
| Publication status | Published - 2025 |
| Event | International Conference on Human Factors in Computing Systems 2025 - Yokohama, Japan Duration: 26 Apr 2025 → 1 May 2025 https://chi2025.acm.org (Website) https://dl.acm.org/doi/proceedings/10.1145/3706599 (Proceedings - Extended Abstracts) https://dl.acm.org/doi/proceedings/10.1145/3706598 (Proceedings) |
Conference
| Conference | International Conference on Human Factors in Computing Systems 2025 |
|---|---|
| Abbreviated title | CHI 2025 |
| Country/Territory | Japan |
| City | Yokohama |
| Period | 26/04/25 → 1/05/25 |
| Internet address |
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Keywords
- game design
- gender-inclusive design
- trans game studies
- transgender gender euphoria
Activities
- 3 Public lecture/debate/seminar
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Designing for Joy: Creating Gender Euphoria in Games
Toups Dugas, P. (Performer)
17 Oct 2025Activity: Community Talks, Presentations, Exhibitions and Events › Public lecture/debate/seminar
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Designing for Joy: Creating Gender Euphoria in Games
Toups Dugas, P. (Contributor)
18 Nov 2025Activity: Community Talks, Presentations, Exhibitions and Events › Public lecture/debate/seminar
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How & Why to Design for (Trans)gender Euphoria
Toups Dugas, P. (Performer) & Cormier, M. V. (Performer)
7 Oct 2025Activity: Community Talks, Presentations, Exhibitions and Events › Public lecture/debate/seminar
Press/Media
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Video games linked to gender euphoria
Toups Dugas, P., Cormier, M. V. & Richards, S.
26/06/25
1 item of Media coverage
Press/Media: Profile/Interview
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Video games can help trans players feel seen and safe. It all starts with design
Toups Dugas, P. & Cormier, M. V.
25/06/25
1 Media contribution
Press/Media: Article/Feature
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Prizes
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Papers Honourable Mention
Liang, S. (Recipient), Cormier, M. V. (Recipient), Bohrer, R. (Recipient) & Toups Dugas, P. (Recipient), May 2025
Prize: Prize (including medals and awards)
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