Design of Serious Games

Philip Mildner, Floyd 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingChapter (Book)Researchpeer-review

Abstract

This chapter covers the topic of creating the design of a serious game. It first presents background information on games in general, and how they create engagement in particular—essential for serious games. The actual design process is similar to designing entertainment games; however, it differs when it comes to integrating the serious content itself. This chapter emphasizes these differences. It also presents solution strategies for how to create serious games. Beginning with an initial game idea, the steps of defining constraints for the game and adding suitable game mechanics are described. Finally, ideas are presented for how to organize the development process in a holistic approach, with a tight coupling of both the gaming and serious aspects.
Original languageEnglish
Title of host publicationSerious Games
Subtitle of host publicationFoundations, Concepts and Practice
EditorsRalf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer
Place of PublicationCham Switzerland
PublisherSpringer
Chapter3
Pages57-82
Number of pages26
Edition1st
ISBN (Electronic)9783319406121
ISBN (Print)9783319406114
DOIs
Publication statusPublished - 2016
Externally publishedYes

Keywords

  • Domain Expert
  • Target Audience
  • Game Development
  • Extrinsic Motivation
  • Participatory Design

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