Design influence on social play in distributed exertion games

Florian Floyd Mueller, Martin R. Gibbs, Frank Vetere

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

48 Citations (Scopus)


Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. These exertion games have potential health benefits by promoting exercise. It is also believed that they can facilitate social play between players and that social play can improve participation in exertion games. However, there is currently a lack of understanding of how to design games to support these effects. In this paper, we present a qualitative case study that illustrates how networked environments support social play in exertion games and how this can help to gain an understanding of existing games and support the design of future games. This work offers a preliminary analytical and descriptive account of the relationship between exertion and social play in such a game and highlights the influence of design with the aim of utilizing the attributed benefits of exertion and social play.

Original languageEnglish
Title of host publicationCHI 2009
Subtitle of host publicationDigital Life New World - Proceedings of the 27th International Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery (ACM)
Number of pages10
ISBN (Print)9781605582474
Publication statusPublished - 2009
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2009 - Boston, United States of America
Duration: 4 Apr 20099 Apr 2009
Conference number: 27th


ConferenceInternational Conference on Human Factors in Computing Systems 2009
Abbreviated titleCHI 2009
Country/TerritoryUnited States of America
Other27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI 2009


  • Active
  • Design space. exertion interface
  • Exhausting
  • Interaction
  • Physical
  • Social
  • Sports
  • Tangible
  • Team spirit
  • Videoconferencing

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