Design and evaluation of interactive small multiples data visualisation in immersive spaces

Jiazhou Liu, Arnaud Prouzeau, Barrett Ens, Tim Dwyer

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

8 Citations (Scopus)


We explore the adaptation of 2D small-multiples visualisation on flat screens to 3D immersive spaces. We use a "shelves" metaphor for layout of small multiples and consider a design space across a number of layout and interaction dimensions. We demonstrate the applicability of a prototype system informed by this design space to data sets from different domains. We perform two user studies comparing the effect of the shelf curvature dimension from our design space on users' ability to perform comparison and trend analysis tasks. Our results suggest that, with fewer multiples, a flat layout is more performant despite the need for participants to walk further. With an increase in the number of multiples, this performance difference disappears due to the time participants had to spend walking. In the latter case, users prefer a semi-circular layout over either a fully surrounding or a flat arrangement.

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
EditorsFerran Argelaguet, Gerd Bruder, Regis Kopper, Marc Erich Latoschik, Tabitha Peck, Christian Sandor, Xubo Yang
Place of PublicationPiscataway NJ USA
PublisherIEEE, Institute of Electrical and Electronics Engineers
Number of pages10
ISBN (Electronic)9781728156088
ISBN (Print)9781728156095
Publication statusPublished - 2020
EventIEEE Conference on Virtual Reality and 3D User Interfaces 2020 - Atlanta, United States of America
Duration: 22 Mar 202026 Mar 2020
Conference number: 27th (Proceedings) (Website)


ConferenceIEEE Conference on Virtual Reality and 3D User Interfaces 2020
Abbreviated titleVR 2020
Country/TerritoryUnited States of America
Internet address


  • H.5.1 [Multimedia Information Systems]: Artificial, augmented and virtual realities
  • H.5.2 [User Interfaces]: Evaluation/methodology

Cite this