Design and evaluation of a cybersecurity awareness training game

Duy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

13 Citations (Scopus)

Abstract

Serious games are becoming more popular because they provide an opportunity for learning in a natural environment. Although many concepts included in cybersecurity awareness training are universal, many forms of training fail because they are based on rote learning and do not require users to think about security concepts. The main objective of this study is to design a candidate cybersecurity awareness training tool which provides an environment for helping users to understand security concepts while playing a game. To reach our goal, we applied a newly developed model, which is Activity Theory-based Model of Serious Games (ATMSG), to design our own game. According to the design, we implemented a game demo and assessed its gameplay. The results indicated that the story gameplay can help players improve their understanding of cybersecurity problems and resolutions.

Original languageEnglish
Title of host publication16th IFIP TC 14 International Conference Tsukuba City, Japan, September 18–21, 2017 Proceedings
EditorsNagisa Munekata, Itsuki Kunita, Junichi Hoshino
Place of PublicationCham Switzerland
PublisherSpringer
Pages183-188
Number of pages6
ISBN (Electronic)9783319667157
ISBN (Print)9783319667140
DOIs
Publication statusPublished - 2017
Externally publishedYes
EventInternational Conference on Evolutionary Computation 2017 - Tsukuba City, Japan
Duration: 18 Sept 201721 Sept 2017
Conference number: 16th
https://link.springer.com/book/10.1007/978-3-319-66715-7 (Proceedings)

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10507
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on Evolutionary Computation 2017
Abbreviated titleICEC 2017
Country/TerritoryJapan
CityTsukuba City
Period18/09/1721/09/17
Internet address

Keywords

  • Activity theory
  • ATMSG
  • Game design
  • Serious game
  • Sybersecurity

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