Abstract
The field of computer science has not shied away from employing game-based learning and virtual reality techniques for computer programming education. While a plethora of game-based, virtual reality or combinations of both solutions exist, most are developed as an alternative to traditional lessons where students focus on learning programming concepts or languages. However, these solutions do not cater to problems students face when learning programming that is mainly caused by the abstract nature of programming, misconceptions of programming concepts and lack of learning motivation. Hence, in this paper, a framework to address the abstract nature of programming, common programming misconceptions and motivational issues is developed. The framework consists of three modules that correspond to each issue powered by a simulation engine. To address the abstract nature of programming, programming concepts will be represented with concrete objects in the virtual environment. Furthermore, to address common programming misconceptions, simulation techniques such as interactions and player perspective will be utilised. Lastly, motivational game elements will be employed into the simulation to engage students when learning through the system. Results gathered from questionnaires indicated that users were generally satisfied with the virtual experience developed from the framework.
Original language | English |
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Title of host publication | Intelligent Technologies for Interactive Entertainment - 12th EAI International Conference, INTETAIN 2020 Virtual Event, December 12-14, 2020 Proceedings |
Editors | Navid Shaghaghi, Fabrizio Lamberti, Brian Beams, Reza Shariatmadari, Ahmed Amer |
Place of Publication | Cham Switzerland |
Publisher | Springer |
Pages | 243-254 |
Number of pages | 12 |
ISBN (Electronic) | 9783030764265 |
ISBN (Print) | 9783030764258 |
DOIs | |
Publication status | Published - 2021 |
Externally published | Yes |
Event | EAI International Conference on Intelligent Technologies for Interactive Entertainment 2020 - Online, Malaysia Duration: 12 Dec 2020 → 14 Dec 2020 Conference number: 12th https://link.springer.com/book/10.1007/978-3-030-76426-5 (Proceedings) https://intetain.eai-conferences.org/2020/ (Website) |
Publication series
Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Publisher | Springer |
Volume | 377 |
ISSN (Print) | 1867-8211 |
ISSN (Electronic) | 1867-822X |
Conference
Conference | EAI International Conference on Intelligent Technologies for Interactive Entertainment 2020 |
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Abbreviated title | INTETAIN 2020 |
Country/Territory | Malaysia |
City | Online |
Period | 12/12/20 → 14/12/20 |
Internet address |
Keywords
- Computer science education
- Educational games
- Virtual reality