Design and analysis of a virtual reality game to address issues in introductory programming learning

Chyanna Wee, Kian Meng Yap

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

3 Citations (Scopus)

Abstract

The field of computer science has not shied away from employing game-based learning and virtual reality techniques for computer programming education. While a plethora of game-based, virtual reality or combinations of both solutions exist, most are developed as an alternative to traditional lessons where students focus on learning programming concepts or languages. However, these solutions do not cater to problems students face when learning programming that is mainly caused by the abstract nature of programming, misconceptions of programming concepts and lack of learning motivation. Hence, in this paper, a framework to address the abstract nature of programming, common programming misconceptions and motivational issues is developed. The framework consists of three modules that correspond to each issue powered by a simulation engine. To address the abstract nature of programming, programming concepts will be represented with concrete objects in the virtual environment. Furthermore, to address common programming misconceptions, simulation techniques such as interactions and player perspective will be utilised. Lastly, motivational game elements will be employed into the simulation to engage students when learning through the system. Results gathered from questionnaires indicated that users were generally satisfied with the virtual experience developed from the framework.

Original languageEnglish
Title of host publicationIntelligent Technologies for Interactive Entertainment - 12th EAI International Conference, INTETAIN 2020 Virtual Event, December 12-14, 2020 Proceedings
EditorsNavid Shaghaghi, Fabrizio Lamberti, Brian Beams, Reza Shariatmadari, Ahmed Amer
Place of PublicationCham Switzerland
PublisherSpringer
Pages243-254
Number of pages12
ISBN (Electronic)9783030764265
ISBN (Print)9783030764258
DOIs
Publication statusPublished - 2021
Externally publishedYes
EventEAI International Conference on Intelligent Technologies for Interactive Entertainment 2020 - Online, Malaysia
Duration: 12 Dec 202014 Dec 2020
Conference number: 12th
https://link.springer.com/book/10.1007/978-3-030-76426-5 (Proceedings)
https://intetain.eai-conferences.org/2020/ (Website)

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
PublisherSpringer
Volume377
ISSN (Print)1867-8211
ISSN (Electronic)1867-822X

Conference

ConferenceEAI International Conference on Intelligent Technologies for Interactive Entertainment 2020
Abbreviated titleINTETAIN 2020
Country/TerritoryMalaysia
CityOnline
Period12/12/2014/12/20
Internet address

Keywords

  • Computer science education
  • Educational games
  • Virtual reality

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