Deep residual learning for denoising Monte Carlo renderings

Kin-Ming Wong, Tien-Tsin Wong

Research output: Contribution to journalArticleResearchpeer-review

20 Citations (Scopus)

Abstract

Learning-based techniques have recently been shown to be effective for denoising Monte Carlo rendering methods. However, there remains a quality gap to state-of-the-art handcrafted denoisers. In this paper, we propose a deep residual learning based method that outperforms both state-of-the-art handcrafted denoisers and learning-based denoisers. Unlike the indirect nature of existing learning-based methods (which e.g., estimate the parameters and kernel weights of an explicit feature based filter), we directly map the noisy input pixels to the smoothed output. Using this direct mapping formulation, we demonstrate that even a simple-and-standard ResNet and three common auxiliary features (depth, normal, and albedo) are sufficient to achieve high-quality denoising. This minimal requirement on auxiliary data simplifies both training and integration of our method into most production rendering pipelines. We have evaluated our method on unseen images created by a different renderer. Consistently superior quality denoising is obtained in all cases.

Original languageEnglish
Pages (from-to)239-255
Number of pages17
JournalComputational Visual Media
Volume5
Issue number3
DOIs
Publication statusPublished - Sept 2019
Externally publishedYes

Keywords

  • deep learning
  • deep residual learning
  • denoising
  • filter-free denoising
  • Monte Carlo rendering

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