Abstract
Casual creators are a type of design tool identified by Compton & Mateas, characterised by an orientation towards enjoyable, intrinsically motivated creative exploration, rather than task-oriented designer productivity. In our experiments holding rapid game jams with Wevva, a casual creator for mobile game design, we have noticed, however, that users seem to vary considerably even within the context of using a casual creator. Some people focus on designing specific games, while others explore the design space extensively, or even focus exclusively on prodding the edges of the design space looking for its possibilities and limits. We hypothesise that the latter group of users is driven primarily by curiosity about a casual creator and its design space. This results in different patterns of behaviour to the former group (of design-oriented users), which may worth characterising and perhaps explicitly designing for.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG'18 |
| Editors | Steve Dahlskog, Sebastian Deterding, Jose Font, Mitu Khandaker, Carl Magnus Olsson, Sebastian Risi, Christoph Salge |
| Place of Publication | New York NY USA |
| Publisher | Association for Computing Machinery (ACM) |
| Number of pages | 6 |
| ISBN (Electronic) | 9781450365710 |
| DOIs | |
| Publication status | Published - 2018 |
| Externally published | Yes |
| Event | Curiosity in Games - An Interdisciplinary Workshop 2018 - Malmo, Sweden Duration: 14 May 2018 → 14 May 2018 https://groups.google.com/access-error?continue=https://groups.google.com/g/computational-creativity-forum/c/pGJ7Bjicp-E |
Conference
| Conference | Curiosity in Games - An Interdisciplinary Workshop 2018 |
|---|---|
| Country/Territory | Sweden |
| City | Malmo |
| Period | 14/05/18 → 14/05/18 |
| Internet address |
Keywords
- Casual creator
- Curiosity
- Design space
- Game design