Crowdsourcing synchronous spectator support: (go on, go on, you're the best)n-1

Franco Curmi, Maria Angela Ferrario, Jon Whittle, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

13 Citations (Scopus)

Abstract

Many studies have shown that crowd-support, such as cheering during sport events, can have a positive impact on athletes' performance. However, up until recently this support was only possible if the supporters and the athletes were geographically co-located. Can cheering be done remotely and would this be effective? In this paper we investigate the effect and possibilities of live remote cheering on co-located athletes and online supporting crowds that have a weak social tie and no social tie with the athlete. We recruit 140 online spectators and 5 athletes for an ad-hoc 5km road race. Results indicate that crowds socially closer to the athletes are significantly more engaged in the support. The athletes were excited by live remote cheering from friendsourced spectators and cheering from unknown crowdsourced participants indicating that remote friends and outsourced spectators could be an important source of support.

Original languageEnglish
Title of host publicationProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
EditorsKori Inkpen, Woontack Woo
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages757-766
Number of pages10
ISBN (Electronic)9781450331456
DOIs
Publication statusPublished - 2015
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2015 - Seoul, Korea, South
Duration: 18 Apr 201523 Apr 2015
Conference number: 33rd
https://chi2015.acm.org/
https://dl.acm.org/doi/proceedings/10.1145/2702123 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2015
Abbreviated titleCHI 2015
Country/TerritoryKorea, South
CitySeoul
Period18/04/1523/04/15
Internet address

Keywords

  • Broadcast
  • Cheering
  • Crowdsourcing
  • Friendsourcing
  • Human behavior
  • Social networks
  • Spectator support
  • Spectators
  • Sports

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