Augmenting existing sports experiences with computing technology is increasingly gaining attention due to its potential for performance enhancement. However, most of these approaches focus on existing single-user activities. The authors are presenting the newly emerging field of Computer Supported Collaborative Sports (CSCS) to draw attention to the social aspect of sport and its potential to support novel experiences for players that are not available in traditional sports environments. They discuss important dimensions in the design space of CSCS by detailing two example applications and lay out further research directions for the design of collaborative technologies in computer augmented sports.
|Title of host publication||Digital Sport for Performance Enhancement and Competitive Evolution|
|Subtitle of host publication||Intelligent Gaming Technologies|
|Number of pages||14|
|Publication status||Published - 2009|