Computational manga and anime

Tien-Tsin Wong, Takeo Igarashi, Ying-Qing Xu, Danqing Shi

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

1 Citation (Scopus)

Abstract

Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi-automatic creation of aesthetics content. In this course, we gather speeches from both artist and scientists. We shall discuss what kind of computer technologies an artist would prefer to use in their creation (i.e. user point of view), and recent technologies developed in graphics that facilitates or even inspires the content creation.

Original languageEnglish
Title of host publicationSIGGRAPH Asia 2013 Courses, SA 2013
PublisherAssociation for the Advancement of Artificial Intelligence (AAAI)
Number of pages52
ISBN (Print)9781450326315
DOIs
Publication statusPublished - 2013
Externally publishedYes
EventACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia 2013 - Hong Kong, Hong Kong
Duration: 19 Nov 201322 Nov 2013
https://dl.acm.org/doi/proceedings/10.1145/2542266 (Proceedings)

Conference

ConferenceACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia 2013
Abbreviated titleSA'13
Country/TerritoryHong Kong
CityHong Kong
Period19/11/1322/11/13
Internet address

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