Abstract
Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi-automatic creation of aesthetics content. In this course, we gather speeches from both artist and scientists. We shall discuss what kind of computer technologies an artist would prefer to use in their creation (i.e. user point of view), and recent technologies developed in graphics that facilitates or even inspires the content creation.
Original language | English |
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Title of host publication | SIGGRAPH Asia 2013 Courses, SA 2013 |
Publisher | Association for the Advancement of Artificial Intelligence (AAAI) |
Number of pages | 52 |
ISBN (Print) | 9781450326315 |
DOIs | |
Publication status | Published - 2013 |
Externally published | Yes |
Event | ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia 2013 - Hong Kong, Hong Kong Duration: 19 Nov 2013 → 22 Nov 2013 https://dl.acm.org/doi/proceedings/10.1145/2542266 (Proceedings) |
Conference
Conference | ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia 2013 |
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Abbreviated title | SA'13 |
Country/Territory | Hong Kong |
City | Hong Kong |
Period | 19/11/13 → 22/11/13 |
Internet address |
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