Comparing the effectiveness of virtual reality and video modelling as an intervention strategy for individuals with Autism Spectrum Disorder: Brief report

Emily Fitzgerald, Hui Kee Yap, Charlotte Ashton, Dennis W. Moore, Brett Furlonger, Angelika Anderson, Richard Kickbush, James Donald, Margherita Busacca, Derek L. English

Research output: Contribution to journalArticleResearchpeer-review

Abstract

The increasing numbers of individuals diagnosed with Autism Spectrum Disorder (ASD) has foreshadowed a greater need for effective intervention procedures to aid learning. Purpose: This study compared the effectiveness of video modelling (VM) and virtual reality (VR) for teaching adults with ASD. Methods: Using an alternating treatments design without baseline two participants completed paper folding projects of varying difficulty following exposure to either VM or VR task modelling. The rate of learning (ROL) determined treatment effectiveness. Results: One participant reached mastery criterion for the intermediate project on the 5th trial with both VR and VM (i.e. equal ROL). The other achieved mastery by the 6th trial of VM, but did not attain mastery in VR. Both participants reported enjoying both procedures. Conclusions: The results suggest that VM was more effective than VR in facilitating learning. Implications for future research are discussed.

Original languageEnglish
Pages (from-to)197-201
Number of pages5
JournalDevelopmental Neurorehabilitation
Volume21
Issue number3
DOIs
Publication statusPublished - 3 Apr 2018

Keywords

  • Adults
  • autism spectrum disorder
  • interventions
  • video modelling
  • virtual reality

Cite this

Fitzgerald, Emily ; Yap, Hui Kee ; Ashton, Charlotte ; Moore, Dennis W. ; Furlonger, Brett ; Anderson, Angelika ; Kickbush, Richard ; Donald, James ; Busacca, Margherita ; English, Derek L. / Comparing the effectiveness of virtual reality and video modelling as an intervention strategy for individuals with Autism Spectrum Disorder : Brief report. In: Developmental Neurorehabilitation. 2018 ; Vol. 21, No. 3. pp. 197-201.
@article{97b1efaa41c847d687c48a8e19d50a04,
title = "Comparing the effectiveness of virtual reality and video modelling as an intervention strategy for individuals with Autism Spectrum Disorder: Brief report",
abstract = "The increasing numbers of individuals diagnosed with Autism Spectrum Disorder (ASD) has foreshadowed a greater need for effective intervention procedures to aid learning. Purpose: This study compared the effectiveness of video modelling (VM) and virtual reality (VR) for teaching adults with ASD. Methods: Using an alternating treatments design without baseline two participants completed paper folding projects of varying difficulty following exposure to either VM or VR task modelling. The rate of learning (ROL) determined treatment effectiveness. Results: One participant reached mastery criterion for the intermediate project on the 5th trial with both VR and VM (i.e. equal ROL). The other achieved mastery by the 6th trial of VM, but did not attain mastery in VR. Both participants reported enjoying both procedures. Conclusions: The results suggest that VM was more effective than VR in facilitating learning. Implications for future research are discussed.",
keywords = "Adults, autism spectrum disorder, interventions, video modelling, virtual reality",
author = "Emily Fitzgerald and Yap, {Hui Kee} and Charlotte Ashton and Moore, {Dennis W.} and Brett Furlonger and Angelika Anderson and Richard Kickbush and James Donald and Margherita Busacca and English, {Derek L.}",
year = "2018",
month = "4",
day = "3",
doi = "10.1080/17518423.2018.1432713",
language = "English",
volume = "21",
pages = "197--201",
journal = "Developmental Neurorehabilitation",
issn = "1751-8423",
publisher = "Taylor & Francis",
number = "3",

}

Comparing the effectiveness of virtual reality and video modelling as an intervention strategy for individuals with Autism Spectrum Disorder : Brief report. / Fitzgerald, Emily; Yap, Hui Kee; Ashton, Charlotte; Moore, Dennis W.; Furlonger, Brett; Anderson, Angelika; Kickbush, Richard; Donald, James; Busacca, Margherita; English, Derek L.

In: Developmental Neurorehabilitation, Vol. 21, No. 3, 03.04.2018, p. 197-201.

Research output: Contribution to journalArticleResearchpeer-review

TY - JOUR

T1 - Comparing the effectiveness of virtual reality and video modelling as an intervention strategy for individuals with Autism Spectrum Disorder

T2 - Brief report

AU - Fitzgerald, Emily

AU - Yap, Hui Kee

AU - Ashton, Charlotte

AU - Moore, Dennis W.

AU - Furlonger, Brett

AU - Anderson, Angelika

AU - Kickbush, Richard

AU - Donald, James

AU - Busacca, Margherita

AU - English, Derek L.

PY - 2018/4/3

Y1 - 2018/4/3

N2 - The increasing numbers of individuals diagnosed with Autism Spectrum Disorder (ASD) has foreshadowed a greater need for effective intervention procedures to aid learning. Purpose: This study compared the effectiveness of video modelling (VM) and virtual reality (VR) for teaching adults with ASD. Methods: Using an alternating treatments design without baseline two participants completed paper folding projects of varying difficulty following exposure to either VM or VR task modelling. The rate of learning (ROL) determined treatment effectiveness. Results: One participant reached mastery criterion for the intermediate project on the 5th trial with both VR and VM (i.e. equal ROL). The other achieved mastery by the 6th trial of VM, but did not attain mastery in VR. Both participants reported enjoying both procedures. Conclusions: The results suggest that VM was more effective than VR in facilitating learning. Implications for future research are discussed.

AB - The increasing numbers of individuals diagnosed with Autism Spectrum Disorder (ASD) has foreshadowed a greater need for effective intervention procedures to aid learning. Purpose: This study compared the effectiveness of video modelling (VM) and virtual reality (VR) for teaching adults with ASD. Methods: Using an alternating treatments design without baseline two participants completed paper folding projects of varying difficulty following exposure to either VM or VR task modelling. The rate of learning (ROL) determined treatment effectiveness. Results: One participant reached mastery criterion for the intermediate project on the 5th trial with both VR and VM (i.e. equal ROL). The other achieved mastery by the 6th trial of VM, but did not attain mastery in VR. Both participants reported enjoying both procedures. Conclusions: The results suggest that VM was more effective than VR in facilitating learning. Implications for future research are discussed.

KW - Adults

KW - autism spectrum disorder

KW - interventions

KW - video modelling

KW - virtual reality

UR - http://www.scopus.com/inward/record.url?scp=85041563437&partnerID=8YFLogxK

U2 - 10.1080/17518423.2018.1432713

DO - 10.1080/17518423.2018.1432713

M3 - Article

VL - 21

SP - 197

EP - 201

JO - Developmental Neurorehabilitation

JF - Developmental Neurorehabilitation

SN - 1751-8423

IS - 3

ER -