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Comparing Hand and Controller Avatars with Hand Tracking and Controller-Based Interaction

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Abstract

Previous research suggests that the congruency between common VR input devices - such as controllers or hand tracking - and their visual representations (e.g., hand or controller avatars) influences user experience and performance. However, the specific effects of input-avatar combinations remain underexplored. We study the effects of common input devices (hand tracking and controllers) and visual representations (hand and controller avatars) on performance and perceived success in target acquisition tasks. We included both grasping and pinching gestures across 16 combinations of input, avatar, and target size. Results indicate that hand tracking benefits from any form of visual representation-even when mismatched-achieving up to 5.8% greater accuracy compared to having no avatar, likely due to its reliance on visual feedback in the absence of a physical prop. Controllers were generally preferred and offered faster task completion. However, mismatched avatars had a stronger negative effect with controllers, particularly when the virtual gesture did not align with the physical action, leading to a 5.6% drop in accuracy compared to the matched condition-suggesting that inaccurate feedback can be more disruptive than having no avatar feedback at all.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
EditorsUlrich Eck, Gun Lee, Alexander Plopski, Missie Smith, Qi Sun, Markus Tatzgern
Place of PublicationPiscataway NJ USA
PublisherIEEE, Institute of Electrical and Electronics Engineers
Pages164-174
Number of pages11
ISBN (Electronic)9798331587611
ISBN (Print)9798331587628
DOIs
Publication statusPublished - 2025
EventIEEE International Symposium on Mixed and Augmented Reality 2025 - Daejeon, Korea, South
Duration: 8 Oct 202512 Oct 2025
https://ieeexplore.ieee.org/xpl/conhome/11220258/proceeding (Proceedings)
https://www.ieeeismar.net/2025/ (Website)

Conference

ConferenceIEEE International Symposium on Mixed and Augmented Reality 2025
Abbreviated titleISMAR-Adjunct 2025
Country/TerritoryKorea, South
CityDaejeon
Period8/10/2512/10/25
Internet address

Keywords

  • Avatar Representation
  • Gesture-Based Interaction
  • Hand Tracking
  • Handheld Controllers
  • Input Device
  • Target Acquisition
  • Virtual Reality (VR)

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