Abstract
This paper compares emotional responses to cinematic conventions in cinematic virtual reality (CVR) versus traditional mediums. We conducted a between-subjects experiment to evaluate viewer experiences across 10 cinematic shot types displayed through three viewing mediums: computer screen, cinema projector, and VR headset (N=15 per condition). Using the Self-Assessment Manikin scale (SAM), we measured pleasure, arousal, and dominance reactions. The statistical analysis showed that CVR elicited significantly higher arousal and lower dominance than traditional formats, indicating enhanced emotional engagement. Overall patterns were found to be similar, but the viewers' emotions were intensified in CVR for shots like close-up and ground-level. Our findings suggest CVR's embodied, interactive qualities altered the impact of cinematic techniques. This comparative study reveals CVR invokes different emotional resonance versus traditional mediums, contributing insights on adapting storytelling strategies for the VR cinematographic experience.
Original language | English |
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Title of host publication | SIGGRAPH Asia 2023 |
Subtitle of host publication | Technical Communications, SA Technical Communications 2023 |
Editors | Stephen N. Spencer |
Place of Publication | New York USA |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 4 |
ISBN (Electronic) | 9798400703140 |
DOIs | |
Publication status | Published - 28 Nov 2023 |
Event | SIGGRAPH Asia 2023 Technical Communications, SA Technical Communications 2023 - Sydney, Australia Duration: 12 Dec 2023 → 15 Dec 2023 |
Conference
Conference | SIGGRAPH Asia 2023 Technical Communications, SA Technical Communications 2023 |
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Country/Territory | Australia |
City | Sydney |
Period | 12/12/23 → 15/12/23 |
Keywords
- Cinematic techniques
- Cinematic virtual reality
- Storytelling
- Viewer experience