Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums

Zhiyuan Yu, Cheng-Hung Lo, Mutian Niu, Hai Ning Liang

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

4 Citations (Scopus)

Abstract

This paper compares emotional responses to cinematic conventions in cinematic virtual reality (CVR) versus traditional mediums. We conducted a between-subjects experiment to evaluate viewer experiences across 10 cinematic shot types displayed through three viewing mediums: computer screen, cinema projector, and VR headset (N=15 per condition). Using the Self-Assessment Manikin scale (SAM), we measured pleasure, arousal, and dominance reactions. The statistical analysis showed that CVR elicited significantly higher arousal and lower dominance than traditional formats, indicating enhanced emotional engagement. Overall patterns were found to be similar, but the viewers' emotions were intensified in CVR for shots like close-up and ground-level. Our findings suggest CVR's embodied, interactive qualities altered the impact of cinematic techniques. This comparative study reveals CVR invokes different emotional resonance versus traditional mediums, contributing insights on adapting storytelling strategies for the VR cinematographic experience.

Original languageEnglish
Title of host publicationSIGGRAPH Asia 2023
Subtitle of host publicationTechnical Communications, SA Technical Communications 2023
EditorsStephen N. Spencer
Place of PublicationNew York USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages4
ISBN (Electronic)9798400703140
DOIs
Publication statusPublished - 28 Nov 2023
EventSIGGRAPH Asia 2023 Technical Communications, SA Technical Communications 2023 - Sydney, Australia
Duration: 12 Dec 202315 Dec 2023

Conference

ConferenceSIGGRAPH Asia 2023 Technical Communications, SA Technical Communications 2023
Country/TerritoryAustralia
CitySydney
Period12/12/2315/12/23

Keywords

  • Cinematic techniques
  • Cinematic virtual reality
  • Storytelling
  • Viewer experience

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