Combining moving bodies with digital elements: design space between players and screens

Jayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

13 Citations (Scopus)


In playground games, an important part of engagement occurs in the physical space where people focus on each other's movements. In contrast, digital games often focus on engagement via a screen. By combining digital elements with playground ideas we identify new design opportunities where players are given freedom to play face-to-face. During a Game Jam workshop, we explore this design space by looking at innovative ways that digital technology can respond to movement. We find by removing the disparity between player movement and its digital representation, players can concentrate on each other and enjoy closer interaction. Through the exploration of digital elements and playground ideas, we suggest designers of movement-based games should consider the design space between the player and the screen using interactive technology to create engaging social digital play experiences.

Original languageEnglish
Title of host publicationIE 2013 - Proceedings of the 9th Australasian Conference on Interactive Entertainment
Subtitle of host publicationMatters of Life and Death
PublisherAssociation for Computing Machinery (ACM)
Number of pages10
ISBN (Print)9781450322546
Publication statusPublished - 2013
Externally publishedYes
EventAustralasian Conference on Interactive Entertainment 2013: Matters of Life and Death - Melbourne, VIC, Australia
Duration: 30 Sep 20131 Oct 2013
Conference number: 9th


ConferenceAustralasian Conference on Interactive Entertainment 2013
Abbreviated titleIE 2013
CityMelbourne, VIC


  • Digital game
  • Exertion game
  • Game design
  • Kinesthetic interaction
  • Movement-based game
  • Performance
  • Proxemics
  • Social interaction
  • Social play

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