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Circles: exploring multi-platform accessible, socially scalable VR in the classroom

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

In this paper, we describe a work-in-progress VR platform for education called Circles, as well as its associated background motivations, and relevant related work. We highlight the platform's experiential learning opportunities, but also its contributions towards developing socially scalable interactions to enhance collaborative learning and increased VR accessibility by supporting multiple virtual reality platforms (desktop, mobile, and HMD). We also briefly discuss some pilot studies around the development of three virtual environments highlighting the story of Canadian civil rights pioneer Viola Desmond through explorative narrative.

Original languageEnglish
Title of host publication2019 IEEE Games, Entertainment, Media Conference, GEM 2019
PublisherIEEE, Institute of Electrical and Electronics Engineers
ISBN (Electronic)9781728124049
DOIs
Publication statusPublished - 2019
Externally publishedYes
EventIEEE Games, Entertainment, Media Conference 2019 - New Haven, United States of America
Duration: 18 Jun 201921 Jun 2019
https://ieeexplore.ieee.org/xpl/conhome/8804163/proceeding (Proceedings)

Publication series

Name2019 IEEE Games, Entertainment, Media Conference, GEM 2019
Volume2019-January

Conference

ConferenceIEEE Games, Entertainment, Media Conference 2019
Abbreviated titleGEM 2019
Country/TerritoryUnited States of America
CityNew Haven
Period18/06/1921/06/19
Internet address

Keywords

  • accessibility
  • collaboration
  • learning
  • multi-platform
  • multi-user
  • virtual reality

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