Abstract
In this paper, we describe a work-in-progress VR platform for education called Circles, as well as its associated background motivations, and relevant related work. We highlight the platform's experiential learning opportunities, but also its contributions towards developing socially scalable interactions to enhance collaborative learning and increased VR accessibility by supporting multiple virtual reality platforms (desktop, mobile, and HMD). We also briefly discuss some pilot studies around the development of three virtual environments highlighting the story of Canadian civil rights pioneer Viola Desmond through explorative narrative.
| Original language | English |
|---|---|
| Title of host publication | 2019 IEEE Games, Entertainment, Media Conference, GEM 2019 |
| Publisher | IEEE, Institute of Electrical and Electronics Engineers |
| ISBN (Electronic) | 9781728124049 |
| DOIs | |
| Publication status | Published - 2019 |
| Externally published | Yes |
| Event | IEEE Games, Entertainment, Media Conference 2019 - New Haven, United States of America Duration: 18 Jun 2019 → 21 Jun 2019 https://ieeexplore.ieee.org/xpl/conhome/8804163/proceeding (Proceedings) |
Publication series
| Name | 2019 IEEE Games, Entertainment, Media Conference, GEM 2019 |
|---|---|
| Volume | 2019-January |
Conference
| Conference | IEEE Games, Entertainment, Media Conference 2019 |
|---|---|
| Abbreviated title | GEM 2019 |
| Country/Territory | United States of America |
| City | New Haven |
| Period | 18/06/19 → 21/06/19 |
| Internet address |
Keywords
- accessibility
- collaboration
- learning
- multi-platform
- multi-user
- virtual reality
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