Abstract
The limited viewport size of mobile devices requires that users continuously acquire information that lies beyond the edge of the screen. Recent hardware solutions are capable of continually tracking a user's finger around the device. This has created new opportunities for interactive solutions, such as direct off-screen pointing: the ability to directly point at objects that are outside the viewport. We empirically characterize user performance with direct off-screen pointing when assisted by target cues. We predict time and accuracy outcomes for direct off-screen pointing with existing and derived models. We validate the models with good results (R2 ≥ 0.9) and reveal that direct off-screen pointing takes up to four times longer than pointing at visible targets, depending on the desired accuracy tradeoff. Pointing accuracy degrades logarithmically with target distance. We discuss design implications in the context of several real-world applications.
Original language | English |
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Title of host publication | Mobile HCI 2011 - 13th International Conference on Human-Computer Interaction with Mobile Devices and Services |
Pages | 485-494 |
Number of pages | 10 |
DOIs | |
Publication status | Published - 27 Oct 2011 |
Externally published | Yes |
Event | International Conference on Human-Computer Interaction with Mobile Devices and Services 2011 - Stockholm, Sweden Duration: 30 Aug 2011 → 2 Sept 2011 Conference number: 13th https://dl.acm.org/doi/proceedings/10.1145/2037373 (Proceedings) |
Conference
Conference | International Conference on Human-Computer Interaction with Mobile Devices and Services 2011 |
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Abbreviated title | MobileHCI 2011 |
Country/Territory | Sweden |
City | Stockholm |
Period | 30/08/11 → 2/09/11 |
Internet address |
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Keywords
- direct off-screen pointing
- Fitts' law
- off-screen target visualizations
- performance models
- steering law