Can gamification improve student engagement and learning? a proposed quasi-experiment

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Abstract

Management education has traditionally been delivered in tedious and disengaging manner. Students manifest their disengagement in five dimensions - values, motivation, behavioural, interactional and competing involvements. This research targets motivation, behavioural and interactional disengagement using gamification. This project aims to investigate the impact of implementing gamification elements in an undergraduate managerial communication course on the students’ engagement and academic performance. Grounded in Self-Determination Theory, this project develops an online and in-class gamified learning intervention by aligning game attributes to desired behaviours and learning outcomes. Using a pre- and post-test survey, the researchers will examine student perceptions of the gamification intervention. Students’ written reflections on their gamification experience will also be subject to a thematic analysis. The researchers anticipate an improvement in student engagement and learning outcomes. Based on the findings, a set of design principles to guide future gamification interventions will be developed.
Original languageEnglish
Title of host publicationPeople, partnerships and pedagogies
Subtitle of host publicationProceedings ASCILITE 2023
EditorsT. Cochrane, V. Narayan, C. Brown, K. MacCallum, E. Bone, C. Deneen, R. Vanderburg, B. Hurren
Place of PublicationAustralia
PublisherAustralasian Society for Computers in Learning in Tertiary Education
Pages1-6
Number of pages6
DOIs
Publication statusPublished - 2023
EventAnnual Conference of the Australasian Society for Computers in Learning in Tertiary Education 2023 - Christchurch, New Zealand
Duration: 3 Dec 20236 Dec 2023
Conference number: 40th
https://2023conference.ascilite.org/ (Website)
https://publications.ascilite.org/index.php/APUB/issue/view/6 (Proceedings)

Conference

ConferenceAnnual Conference of the Australasian Society for Computers in Learning in Tertiary Education 2023
Abbreviated titleASCILITE 2023
Country/TerritoryNew Zealand
CityChristchurch
Period3/12/236/12/23
Internet address

Keywords

  • gamification
  • student engagement
  • academic performance

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