Abstract
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. Networked computer games support players in geographically distant locations, but their communication channel is often limited to text or audio only. Furthermore, recent input devices that encourage exertion often do not support adequate force-feedback. We have developed a networked table tennis-like game that is played with a real paddle and ball, augmented with a large-scale videoconference. Similar to networked computer games, this concept can support more than two locations, while simultaneously aiming to provide similar benefits known from traditional physical leisure activity such as exercise, enjoyment and bringing people together to socialize.
Original language | English |
---|---|
Title of host publication | Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 179-182 |
Number of pages | 4 |
ISBN (Print) | 1595936408, 9781595936400 |
DOIs | |
Publication status | Published - 2007 |
Externally published | Yes |
Event | International Conference on Advances in Computer Entertainment Technology 2007 - Salzburg, Austria Duration: 13 Jun 2007 → 15 Jun 2007 Conference number: 4th https://dl.acm.org/doi/proceedings/10.1145/1255047 (Proceedings) |
Conference
Conference | International Conference on Advances in Computer Entertainment Technology 2007 |
---|---|
Abbreviated title | ACE 2007 |
Country/Territory | Austria |
City | Salzburg |
Period | 13/06/07 → 15/06/07 |
Internet address |
|
Keywords
- Active
- Exertion interface
- Exhausting
- Physical
- Ping pong
- Social interaction
- Sports
- Sweat
- Table-tennis
- Tangible
- Team spirit
- Videoconferencing