Building a table tennis game for three players

Florian 'Floyd' Mueller, Martin R. Gibbs

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

8 Citations (Scopus)

Abstract

Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. Networked computer games support players in geographically distant locations, but their communication channel is often limited to text or audio only. Furthermore, recent input devices that encourage exertion often do not support adequate force-feedback. We have developed a networked table tennis-like game that is played with a real paddle and ball, augmented with a large-scale videoconference. Similar to networked computer games, this concept can support more than two locations, while simultaneously aiming to provide similar benefits known from traditional physical leisure activity such as exercise, enjoyment and bringing people together to socialize.

Original languageEnglish
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
PublisherAssociation for Computing Machinery (ACM)
Pages179-182
Number of pages4
ISBN (Print)1595936408, 9781595936400
DOIs
Publication statusPublished - 2007
Externally publishedYes
EventInternational Conference on Advances in Computer Entertainment Technology 2007 - Salzburg, Austria
Duration: 13 Jun 200715 Jun 2007
Conference number: 4th
https://dl.acm.org/doi/proceedings/10.1145/1255047 (Proceedings)

Conference

ConferenceInternational Conference on Advances in Computer Entertainment Technology 2007
Abbreviated titleACE 2007
Country/TerritoryAustria
CitySalzburg
Period13/06/0715/06/07
Internet address

Keywords

  • Active
  • Exertion interface
  • Exhausting
  • Physical
  • Ping pong
  • Social interaction
  • Sports
  • Sweat
  • Table-tennis
  • Tangible
  • Team spirit
  • Videoconferencing

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