Bubble Popper: considering body contact in games

Cagdas Toprak, Joshua Platt, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

6 Citations (Scopus)

Abstract

Exertion games, digital games that involve physical effort, are becoming more popular. Although some of these games support social experiences, they rarely consider or support body contact. We believe overlooking body contact as part of social play experiences limits opportunities to design engaging exertion games. To explore this opportunity, we present Bubble Popper, an exertion game that considers and facilitates body contact. Bubble Popper, which uses very simple technology, also demonstrates that considering and facilitating body contact can be achieved without the need to sense body contact. Through reflecting on our design and analyzing observations of play we are able to articulate what impact physical space layout in relation to digital game elements, and physical disparity between input and digital display can have on body contact. Our results aid game designers in creating engaging exertion game experiences by guiding them when considering body contact, ultimately helping players benefiting from more engaging exertion games.

Original languageEnglish
Title of host publicationFun and Games'2012 - Proceedings of the 4th International Conference on Fun and Games
PublisherAssociation for Computing Machinery (ACM)
Pages97-100
Number of pages4
ISBN (Print)9781450315708
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event4th International Conference on Fun and Games, FnG 2012 - Toulouse, France
Duration: 4 Sep 20126 Sep 2012

Conference

Conference4th International Conference on Fun and Games, FnG 2012
CountryFrance
CityToulouse
Period4/09/126/09/12

Keywords

  • body contact
  • exergames
  • exertion games
  • exertion interfaces
  • game design
  • movement-based interaction
  • sports

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