Abstract
Exertion games, digital games involving physical effort, are becoming more popular. Although some exertion games support social experiences, they rarely consider or support body contact. We believe overlooking body contact as part of social play experiences limits opportunities to design engaging exertion games. To explore this opportunity, we present Bubble Popper, an exertion game that considers and facilitates body contact. Bubble Popper, which uses very simple technology, also demonstrates that considering and facilitating body contact can be achieved without the need to sense body contact. Through reflecting on our design and analyzing observations of play, we are able to articulate what impact physical space layout in relation to digital game elements, and physical disparity between input and digital display can have on body contact. Our results aid game designers in creating engaging exertion games by guiding them when considering body contact, ultimately helping players benefit more from engaging exertion games.
Original language | English |
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Title of host publication | CHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems |
Subtitle of host publication | Changing Perspectives |
Editors | Michel Beaudouin-Lafon, Patrick Baudisch, Wendy E. Mackay |
Publisher | Association for Computing Machinery (ACM) |
Pages | 3139-3142 |
Number of pages | 4 |
ISBN (Electronic) | 9781450318990 |
DOIs | |
Publication status | Published - 2013 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2013 - Paris, France Duration: 27 Apr 2013 → 2 May 2013 Conference number: 31st https://chi2013.acm.org/program/ |
Conference
Conference | International Conference on Human Factors in Computing Systems 2013 |
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Abbreviated title | CHI 2013 |
Country/Territory | France |
City | Paris |
Period | 27/04/13 → 2/05/13 |
Other | Theme: Changing Perspectives |
Internet address |
Keywords
- Body contact
- Exergames
- Exertion games
- Exertion interfaces
- Game design
- Movement-based interaction