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Brute force interactions: leveraging intense physical actions in gaming

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions restrained to limited force and do not consider extreme physical and brutal interactions, such as those encountered in contact sports. We present an exploration on the topic of "Brute Force" that aims to support researchers and designers who want to leverage the benefits of such forceful interactions. We present the results of a survey on this topic and describe how the salient themes could be used to inspire design work, in particular in a mediated environment, augmented with computing technology. We describe how the themes inspired certain features, and how technological limitations were overcome during this process. We hope with our work we can encourage designers to expand their range of supported interactions to include these physically intense behaviors we call Brute Force that are exhibited in many activities in people's lives.

Original languageEnglish
Title of host publicationProceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group - Design
Subtitle of host publicationOpen 24/7, OZCHI '09
PublisherAssociation for Computing Machinery (ACM)
Pages57-64
Number of pages8
ISBN (Print)9781605588544
DOIs
Publication statusPublished - 2009
Externally publishedYes
EventAustralian Computer Human Interaction Conference 2009 - Melbourne, Australia
Duration: 23 Nov 200927 Nov 2009
Conference number: 21st
https://dl.acm.org/doi/proceedings/10.1145/1738826 (Conference Proceedings)

Conference

ConferenceAustralian Computer Human Interaction Conference 2009
Abbreviated titleOZCHI 2009
Country/TerritoryAustralia
CityMelbourne
Period23/11/0927/11/09
OtherOZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Internet address

Keywords

  • Blunt force
  • Brute force
  • Design space
  • Exertion interface
  • Physical
  • Social interaction
  • Sports
  • Tangible
  • Videoconferencing

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