Brute force as input for networked gaming

Florian 'Floyd' Mueller, Stefan Agamanolis, Frank Vetere, Martin Gibbs

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

4 Citations (Scopus)

Abstract

Bodily activities such as sports have many physical and mental health benefits. The associated physical interactions are often of an exertion character and facilitate the use of brute force and intense physical actions. On the other hand, computer interfaces so far have mainly focused on interactions that use limited force and often ignored the existence of extreme brutal interactions that can be encountered in everyday life, in particular in contact sports. We present our initial investigations on the concept of "Brute Force" interfaces in HCI and describe work-in-progress on a prototype that aims to facilitate brute force interactions. We hope with our work we can aid designers who want to leverage the physical and mental health benefits of such physically intense behaviors that people do exhibit in their lives.

Original languageEnglish
Title of host publicationAustralasian Computer-Human Interaction Conference, OZCHI'07
PublisherSpringer
Pages167-170
Number of pages4
ISBN (Print)9781595938725
Publication statusPublished - 2007
Externally publishedYes
EventAustralian Computer Human Interaction Conference 2007 - Adelaide, Australia
Duration: 28 Nov 200730 Nov 2007
Conference number: 19th
http://www.ozchi.org/ozchi2007/
https://dl.acm.org/doi/proceedings/10.1145/1324892 (Conference Proceedings)

Conference

ConferenceAustralian Computer Human Interaction Conference 2007
Abbreviated titleOZCHI 2007
Country/TerritoryAustralia
CityAdelaide
Period28/11/0730/11/07
Internet address

Keywords

  • Active
  • Blunt force
  • Brute force
  • Design space
  • Exertion interface
  • Exhausting
  • Framework
  • Interaction
  • Physical
  • Social
  • Sports
  • Tangible
  • Team spirit
  • Videoconferencing

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