Benefiting from computer games in learning science from teachers' perspective: is it possible?

Rubijesmin Abdul Latif, Judithe Sheard

    Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

    Abstract

    Computer games are very popular among children, teenager as well as adults and could be easily accessed anytime and anywhere with the widespread availability of computer in Malaysia. We believe with the exposure and popularity, computer games could be exploited as another medium for teaching and learning in Malaysian schools. Therefore, we intended to investigate the possibilities of exploring the idea of adapting computer games specifically for Science teaching and learning in class. For that matter, we need to understand whether computer games could be incorporated as another pedagogy instrument in class and how could teachers benefit from computer games. 9 computer games were evaluated by 341 public school students and 24 teachers across Selangor Darul Ehsan, Malaysia and the results showed that each individual computer games has its own pros and cons. The results from this study focused on identifying which and recognizing how each computer game was able to assist the teachers during the class session. Generally, teachers were positive with the idea of incorporating computer games as another pedagogy tool especially for Science.

    Original languageEnglish
    Title of host publicationCGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security
    PublisherResearch Publishing Services
    Pages160-168
    Number of pages9
    ISBN (Print)9789810831905
    Publication statusPublished - 2009
    EventComputer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security - Singapore, Singapore
    Duration: 11 May 200912 May 2009

    Conference

    ConferenceComputer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security
    CountrySingapore
    CitySingapore
    Period11/05/0912/05/09

    Keywords

    • Computer-based learning
    • Digital games-based learning
    • Pedagogy instrument
    • Science learning

    Cite this

    Latif, R. A., & Sheard, J. (2009). Benefiting from computer games in learning science from teachers' perspective: is it possible? In CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security (pp. 160-168). Research Publishing Services.