Balancing exertion experiences

Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan, Jeffrey Heer

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

63 Citations (Scopus)


Exercising with others, such as jogging in pairs, can be socially engaging. However, if exercise partners have different fitness levels then the activity can be too strenuous for one and not challenging enough for the other, compromising engagement and health benefits. Our system, Jogging over a Distance, uses heart rate data and spatialized sound to create an equitable, balanced experience between joggers of different fitness levels who are geographically distributed. We extend this prior work by analyzing the experience of 32 joggers to detail how specific design features facilitated, and hindered, an engaging and balanced exertion experience. With this knowledge, we derive four dimensions that describe a design space for balancing exertion experiences: Measurement, Adjustment, Presentation and Control. We also present six design tactics for creating balanced exertion experiences described by these dimensions. By aiding designers in supporting participants of different physical abilities, we hope to increase participation and engagement with physical activity and facilitate the many benefits it brings about.

Original languageEnglish
Title of host publicationConference Proceedings - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012
PublisherAssociation for Computing Machinery (ACM)
Number of pages10
ISBN (Print)9781450310154
Publication statusPublished - 2012
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2012 - Austin, United States of America
Duration: 5 May 201210 May 2012
Conference number: 30th


ConferenceInternational Conference on Human Factors in Computing Systems 2012
Abbreviated titleCHI 2012
CountryUnited States of America


  • Dynamic difficulty adjustment
  • Dynamic game balancing
  • Exergame
  • Exertion Interface
  • Handicap
  • Heart rate scaling
  • Jogging
  • Running
  • Sport
  • Whole-body interaction

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