Awarekit: exploring a tangible interaction paradigm for digital calendars

Andrii Matviienko, Wilko Heuten, Swamy Ananthanarayan, Susanne Boll

Research output: Chapter in Book/Report/Conference proceedingConference PaperOther

7 Citations (Scopus)

Abstract

Digital calendars are a conventional tool for planning meetings and providing information about the availability of others. In this paper, we explore an alternative tangible way of interaction with existing electronic calendaring systems. Our prototype, called AwareKit, is a tangible toolkit aimed at supplementing existing electronic calendar systems and exploits quick, fun and playful interaction. It integrates an attractive design and utilizes touch and rotation as interaction techniques to access different types of information. In this paper, we outline the design concept of AwareKit, its hardware implementation and the first usability feedback. The results of the pilot usability study showed that AwareKit is easy to use and facilitates intuitive and playful interaction.

Original languageEnglish
Title of host publicationCHI'17 Extended Abstracts
Subtitle of host publicationProceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
EditorsCliff Lampe, m.c. schraefel
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages1877-1884
Number of pages8
ISBN (Electronic)9781450346566
DOIs
Publication statusPublished - 2017
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2017 - Colorado Convention Center, Denver, United States of America
Duration: 6 May 201711 May 2017
Conference number: 35th
https://chi2017.acm.org/
https://dl.acm.org/doi/proceedings/10.1145/3025453 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2017
Abbreviated titleCHI 2017
Country/TerritoryUnited States of America
CityDenver
Period6/05/1711/05/17
Internet address

Keywords

  • Awareness display
  • Interactive calendar
  • Internet of things (IoT)
  • Physical visualization
  • Tangible interaction

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