Abstract
This paper presents work-in-progress that informs a current understanding of intersectional themes (age, gender, and digital games) that are important, but under-studied, in the player-computer interaction community. This paper draws on a 4-month participant observational study of game play and interest among active older women (aged 63-83, N=14). The results show how gender and age shape digital game interest and play among the participants. For them, being an older woman now means keeping up with the times, being active and helping others. They disregarded digital games that clashed with this identity. When the digital games projected their identity, their play was fun and productive; and led to recommending the games to others. Current and future research activities are outlined.
Original language | English |
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Title of host publication | CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
Publisher | Association for Computing Machinery (ACM) |
Pages | 360-364 |
Number of pages | 5 |
ISBN (Electronic) | 9781450375870 |
DOIs | |
Publication status | Published - 2 Nov 2020 |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2020 - Virtual, Online, Canada Duration: 2 Nov 2020 → 4 Nov 2020 Conference number: 7th https://chiplay.acm.org/2020/ (Conference website) |
Publication series
Name | CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
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Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2020 |
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Abbreviated title | CHI PLAY 2020 |
Country/Territory | Canada |
City | Virtual, Online |
Period | 2/11/20 → 4/11/20 |
Internet address |
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Keywords
- Digital games
- Gender
- Gendered identity
- Older women