An interactive interface for lighting-by-example

Hai Nam Ha, Christophe Lino, Marc Christie, Patrick Olivier

    Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

    1 Citation (Scopus)


    Lighting design in computer graphics is essentially not a random process but one driven by both a technical and aesthetic appreciation of lighting. In some applications, the result of the lighting design process is a 2D image derived by rendering a 3D scene. Users with limited understandings of manipulation of lighting parameters may have difficulties in properly modifying the lighting parameters in order to achieve desired lighting effects. We present and demonstrate an approach to lighting design in applications where the expected result of the lighting design process is a 2D image. In this approach, the lighting-by-example method using perception-based objective function is used in combination with an interactive interface in order to optimize lighting parameters for an object or a group of objects individually, and the visual results of these separate processes are combined (utilizing 3D depth information) in the seamless generation of a final 2D image.

    Original languageEnglish
    Title of host publicationSmart Graphics - 10th International Symposium, SG 2010, Proceedings
    Number of pages9
    Publication statusPublished - 1 Dec 2010
    EventInternational Symposium on Smart Graphics 2010 - Banff, Canada
    Duration: 24 Jun 201026 Jun 2010
    Conference number: 10th

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume6133 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349


    ConferenceInternational Symposium on Smart Graphics 2010
    Abbreviated titleSG 2010


    • Computer graphics
    • Interactive interface
    • Lighting design
    • Lightingby- example

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