An Empirical Evaluation of Educational Data Mining Techniques in a Dynamic VR Application

Sara Khorasani, Sadia Nawaz, Brandon Victor Syiem, Jing Wei, Zachary A. Pardos, Jarrod Knibbe, Eduardo Velloso

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

2 Citations (Scopus)

Abstract

What makes an expert+ Beat Saber player? In the field of Educational Data Mining (EDM), there are various techniques for estimating latent skill mastery, such as Bayesian Knowledge Tracing (BKT) and Item Response Theory (IRT). While these techniques can estimate a student's skill level and even predict their performance, these EDM techniques have yet to be applied to dynamic, embodied motor tasks or immersive environments. In this work, we explore how these techniques may be used for VR learning applications and apply them to estimate latent skill mastery and task difficulty in a VR game similar to Beat Saber. We conducted a pilot study (n = 24) and a full study (n = 75) to collect empirical data with players of different skill levels in the VR game. While the EDM techniques lacked in accuracy, they provided opportunities such as helping identify flaws in the learning system design and the skill modeling. Through scrutinizing our methodology, we identify five challenges in applying these techniques to VR, provide insights into developing new robust assessment systems for VR learning environments and provide an agenda for future research.

Original languageEnglish
Title of host publicationProceedings of the 35th Australian Computer-Human Interaction Conference (OzCHI 2023)
EditorsJudy Bowen, Nadia Pantidi, Dana McKay, Jennifer Ferreira, Alessandro Soro, Rachel Blagojevic, Chris Lawrence, Nic Vanderschantz, Te Taka Keegan, Jane Turner, Hilary Davis, Mark Apperley, Jacob Young
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages604-623
Number of pages20
ISBN (Electronic)9798400717079
DOIs
Publication statusPublished - 2023
EventAustralian Computer Human Interaction Conference 2023 - Wellington, New Zealand
Duration: 2 Dec 20236 Dec 2023
Conference number: 35th
https://dl.acm.org/doi/proceedings/10.1145/3638380 (Proceedings)
http://www.ozchi.org/2023/ (Website)

Conference

ConferenceAustralian Computer Human Interaction Conference 2023
Abbreviated titleOzCHI 2023
Country/TerritoryNew Zealand
CityWellington
Period2/12/236/12/23
Internet address

Keywords

  • bayesian knowledge tracing
  • education
  • educational data mining
  • embodied learning
  • item response theory
  • learning analytics
  • skill modeling
  • training
  • virtual reality

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