Abstract
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this trend by recreating the social experience and rapport facilitated by physical, casual game play in a distributed environment. We networked two airhockey tables and augmented them with a videoconference. Concealed mechanics on each table allow for a physical puck to be shot back and forth between the two locations, creating a perceived physical shared space between the participants. The hitting of a fast-moving, tangible puck between the two players creates a compelling social game experience which can support social interactions and contribute to an increased connectedness between people who are physically apart.
Original language | English |
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Title of host publication | International Conference on Advances in Computer Entertainment Technology 2006 |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 6 |
ISBN (Print) | 1595933808, 9781595933805 |
DOIs | |
Publication status | Published - 2006 |
Externally published | Yes |
Event | International Conference on Advances in Computer Entertainment Technology 2006 - Hollywood, United States of America Duration: 14 Jun 2006 → 16 Jun 2006 https://dl.acm.org/doi/proceedings/10.1145/1178823 (Proceedings) |
Conference
Conference | International Conference on Advances in Computer Entertainment Technology 2006 |
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Abbreviated title | ACE 2006 |
Country/Territory | United States of America |
City | Hollywood |
Period | 14/06/06 → 16/06/06 |
Internet address |
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Keywords
- Air hockey
- Computer-mediated communication
- Connectedness
- Exertion interface
- Physical interface
- Social interaction
- Tangible interface
- Videoconference