Airhockey over a distance: a networked physical game to support social interactions

Florian 'Floyd' Mueller, Luke Cole, Shannon O'Brien, Wouter Walmink

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

36 Citations (Scopus)

Abstract

In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this trend by recreating the social experience and rapport facilitated by physical, casual game play in a distributed environment. We networked two airhockey tables and augmented them with a videoconference. Concealed mechanics on each table allow for a physical puck to be shot back and forth between the two locations, creating a perceived physical shared space between the participants. The hitting of a fast-moving, tangible puck between the two players creates a compelling social game experience which can support social interactions and contribute to an increased connectedness between people who are physically apart.

Original languageEnglish
Title of host publicationInternational Conference on Advances in Computer Entertainment Technology 2006
PublisherAssociation for Computing Machinery (ACM)
Number of pages6
ISBN (Print)1595933808, 9781595933805
DOIs
Publication statusPublished - 2006
Externally publishedYes
EventInternational Conference on Advances in Computer Entertainment Technology 2006 - Hollywood, United States of America
Duration: 14 Jun 200616 Jun 2006
https://dl.acm.org/doi/proceedings/10.1145/1178823 (Proceedings)

Conference

ConferenceInternational Conference on Advances in Computer Entertainment Technology 2006
Abbreviated titleACE 2006
Country/TerritoryUnited States of America
CityHollywood
Period14/06/0616/06/06
Internet address

Keywords

  • Air hockey
  • Computer-mediated communication
  • Connectedness
  • Exertion interface
  • Physical interface
  • Social interaction
  • Tangible interface
  • Videoconference

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