Airhockey over a distance

Florian 'Floyd' Mueller, Luke Cole, Shannon O'Brien, Wouter Walmink

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

5 Citations (Scopus)

Abstract

In modern society, people increasingly lack social interaction, although beneficial to work and personal life. Airhockey Over a Distance addresses this issue by recreating the social experience facilitated by physical game play in a distributed environment. We networked two airhockey tables and augmented them with a videoconference. Concealed mechanics on each table allow for a physical puck to be shot back and forth between the two locations. Supporting the hitting of a fast-moving, tangible puck between the two players creates a compelling social game experience which was confirmed by about 30 players. Our preliminary findings suggest that our casual physical game supports social interactions and contributes to an increased connectedness between people who are geographically apart.

Original languageEnglish
Title of host publicationCHI'06 Extended Abstracts on Human Factors in Computing Systems, CHI EA'06
PublisherAssociation for Computing Machinery (ACM)
Pages1133-1138
Number of pages6
ISBN (Print)1595932984, 9781595932983
DOIs
Publication statusPublished - 2006
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2006 - Montreal, Canada
Duration: 22 Apr 200627 Apr 2006
Conference number: 24th

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2006
Abbreviated titleCHI 2006
CountryCanada
CityMontreal
Period22/04/0627/04/06

Keywords

  • Air hockey
  • Computer-mediated communication
  • Connectedness
  • Exertion interface
  • Physical interface
  • Social interaction
  • Tangible interface
  • Videoconference

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