Abstract
In this paper we introduce a game design that utilizes the synchronization and flow of the movement in contrast to the pace of movement (speed) utilized in many exertion games. We present Air Tandem, a bodily game that explorers synchronized limb movements to move a shared avatar from a start to a finish line on a projected route. The game is designed for a two player team. In the future we plan to use this game to gain insight on the sensory cues the players use to achieve synchrony.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play |
| Editors | Regan L. Mandryk, Daniel Johnson |
| Place of Publication | New York NY USA |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 433-438 |
| Number of pages | 6 |
| ISBN (Electronic) | 9781450334662 |
| DOIs | |
| Publication status | Published - 2015 |
| Externally published | Yes |
| Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2015 - London, United Kingdom Duration: 5 Oct 2015 → 7 Oct 2015 Conference number: 2nd https://chiplay.acm.org/2015/ https://dl.acm.org/doi/proceedings/10.1145/2793107 |
Conference
| Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2015 |
|---|---|
| Abbreviated title | CHI PLAY 2015 |
| Country/Territory | United Kingdom |
| City | London |
| Period | 5/10/15 → 7/10/15 |
| Internet address |
Keywords
- Cycling
- Exergames
- Interpersonal synchronization
- Joint action
- Movement partnering
- Synchronized movement