Air tandem: a collaborative bodily game exploring interpersonal synchronization

Paula Alavesa, Julia Schmidt, Anton Fedosov, Rich Byrne, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

3 Citations (Scopus)

Abstract

In this paper we introduce a game design that utilizes the synchronization and flow of the movement in contrast to the pace of movement (speed) utilized in many exertion games. We present Air Tandem, a bodily game that explorers synchronized limb movements to move a shared avatar from a start to a finish line on a projected route. The game is designed for a two player team. In the future we plan to use this game to gain insight on the sensory cues the players use to achieve synchrony.

Original languageEnglish
Title of host publicationProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
EditorsRegan L. Mandryk, Daniel Johnson
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages433-438
Number of pages6
ISBN (Electronic)9781450334662
DOIs
Publication statusPublished - 2015
Externally publishedYes
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2015 - London, United Kingdom
Duration: 5 Oct 20157 Oct 2015
Conference number: 2nd
https://chiplay.acm.org/2015/
https://dl.acm.org/doi/proceedings/10.1145/2793107

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2015
Abbreviated titleCHI PLAY 2015
CountryUnited Kingdom
CityLondon
Period5/10/157/10/15
Internet address

Keywords

  • Cycling
  • Exergames
  • Interpersonal synchronization
  • Joint action
  • Movement partnering
  • Synchronized movement

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