TY - GEN
T1 - Aesthetic considerations for automated platformer design
AU - Cook, Michael
AU - Colton, Simon
AU - Pease, Alison
PY - 2012/12/1
Y1 - 2012/12/1
N2 - We describe ANGELINA3, a system that can automatically develop games along a defined theme, by selecting appropriate multimedia content from a variety of sources and incorporating it into a game's design. We discuss these capabilities in the context of the FACE model for assessing progress in the building of creative systems, and discuss how ANGELINA3 can be improved through further work.
AB - We describe ANGELINA3, a system that can automatically develop games along a defined theme, by selecting appropriate multimedia content from a variety of sources and incorporating it into a game's design. We discuss these capabilities in the context of the FACE model for assessing progress in the building of creative systems, and discuss how ANGELINA3 can be improved through further work.
UR - http://www.scopus.com/inward/record.url?scp=84883061245&partnerID=8YFLogxK
M3 - Conference Paper
AN - SCOPUS:84883061245
SN - 9781577355823
T3 - Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
SP - 124
EP - 129
BT - Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
T2 - 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
Y2 - 8 October 2012 through 12 October 2012
ER -