Aesthetic considerations for automated platformer design

Michael Cook, Simon Colton, Alison Pease

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

18 Citations (Scopus)

Abstract

We describe ANGELINA3, a system that can automatically develop games along a defined theme, by selecting appropriate multimedia content from a variety of sources and incorporating it into a game's design. We discuss these capabilities in the context of the FACE model for assessing progress in the building of creative systems, and discuss how ANGELINA3 can be improved through further work.

Original languageEnglish
Title of host publicationProceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
Pages124-129
Number of pages6
Publication statusPublished - 1 Dec 2012
Externally publishedYes
Event8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 - Stanford, United States of America
Duration: 8 Oct 201212 Oct 2012

Publication series

NameProceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012

Conference

Conference8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
CountryUnited States of America
CityStanford
Period8/10/1212/10/12

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