Adding an interactive display to a public basketball hoop can motivate players and foster community

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12 Citations (Scopus)

Abstract

Interactive displays that aim to engage people through play have been successfully deployed in urban environments. However, there has been little work bringing interactive displays into existing public game spaces like outdoor basketball courts. To explore this, we designed an interactive display for a public half-court basketball hoop. We studied the impact of 3 different display modes over a 10-week period through interviews with players, spectators, and passers-by. Our findings suggest 3 dimensions for the design space of such interactive displays: balancing notice ability across different user groups, support for different play action, and support for connecting user groups. We also present 6 design tactics along these dimensions to help designers create engaging interactive displays for public game spaces.

Original languageEnglish
Title of host publicationUbiComp 2013 - Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing
PublisherAssociation for Computing Machinery (ACM)
Pages667-676
Number of pages10
ISBN (Print)9781450317702
Publication statusPublished - 2013
Externally publishedYes
EventACM International Joint Conference on Pervasive and Ubiquitous Computing 2013 - Zurich, Switzerland
Duration: 8 Sept 201312 Sept 2013

Conference

ConferenceACM International Joint Conference on Pervasive and Ubiquitous Computing 2013
Abbreviated titleUbiComp 2013
Country/TerritorySwitzerland
CityZurich
Period8/09/1312/09/13

Keywords

  • Basketball
  • Public display
  • Public game space
  • Urban screens

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