Adaptive Music Composition for Games

Patrick Edward Hutchings, Jon McCormack

Research output: Contribution to journalArticleResearchpeer-review

27 Citations (Scopus)

Abstract

The generation of music that adapts dynamically to content and actions has an important role in building more immersive, memorable, and emotive game experiences. To date, the development of adaptive music systems (AMSs) for video games is limited both by the nature of algorithms used for real-time music generation and the limited modeling of player action, game-world context, and emotion in current games. We propose that these issues must be addressed in tandem for the quality and flexibility of adaptive game music to significantly improve. Cognitive models of knowledge organization and emotional effect are integrated with multimodal, multiagent composition techniques to produce a novel AMS. The system is integrated into two stylistically distinct games. Gamers reported an overall higher immersion and correlation of music with game-world concepts with the AMS than that with the original game soundtracks in both the games.

Original languageEnglish
Pages (from-to)270-280
Number of pages11
JournalIEEE Transactions on Games
Volume12
Issue number3
DOIs
Publication statusPublished - Sept 2020

Keywords

  • Agent-based modeling
  • computer generated music
  • neural networks

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