Abstract
We present a new mixed reality approach to achieve tangible object manipulation with a single, fully portable, and self-contained device. Our solution is based on the concept of a 'tangible volume.' We turn a tangible object into a handheld fish-tank display. Our approach, however, goes beyond traditional fish-tank VR in that it can be viewed from all sides, and that the tangible volume represents a volume of space that can be freely manipulated within a virtual scene. This volume can be positioned onto virtual objects to directly grasp them and to manipulate them in 3D space. We investigate this concept with a user study to evaluate the intuitiveness of using a tangible volume for grasping and manipulating virtual objects. The results show that a majority of participants spontaneously understood the idea of grasping a virtual object 'through' the tangible volume.
Original language | English |
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Title of host publication | 2016 IEEE International Symposium on Mixed and Augmented Reality Adjunct Proceedings, ISMAR-Adjunct 2016 |
Editors | Eduardo Veas, Tobias Langlotz, Jose Martinez-Carranza |
Place of Publication | Piscataway NJ USA |
Publisher | IEEE, Institute of Electrical and Electronics Engineers |
Pages | 215-220 |
Number of pages | 6 |
ISBN (Electronic) | 9781509037407 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | IEEE/ACM International Symposium on Mixed and Augmented Reality 2016 - Merida Yucatan, Mexico Duration: 19 Sept 2016 → 23 Sept 2016 Conference number: 15th http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7781472 |
Conference
Conference | IEEE/ACM International Symposium on Mixed and Augmented Reality 2016 |
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Abbreviated title | ISMAR 2016 |
Country/Territory | Mexico |
City | Merida Yucatan |
Period | 19/09/16 → 23/09/16 |
Internet address |
Keywords
- 3D manipulation
- fish-tank VR
- mixed reality
- Tangible user interface