Abstract
This study explores the design of a tabletop system that seeks to bolster the argumentative skills of Computer Science students. A set of four design guidelines - positive interdependence, stages, interference, and awareness - were derived from user research and used for designing and prototyping a multi-display tabletop application. Four students evaluated a video prototype; the overall results showed that the application's features have great potential to support the design guidelines. Moreover, students' impressions about the prototype's enforcement of positive interdependence indicate possibilities for augmenting argumentation opportunities. Steps for future work are presented.
Original language | English |
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Title of host publication | Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 325-330 |
Number of pages | 6 |
ISBN (Electronic) | 9781450338998 |
DOIs | |
Publication status | Published - 15 Nov 2015 |
Externally published | Yes |
Event | ACM Interactive Tabletops and Surfaces Conference 2015 - Madeira, Portugal Duration: 15 Nov 2015 → 18 Nov 2015 Conference number: 10th https://dl.acm.org/doi/proceedings/10.1145/2817721 |
Conference
Conference | ACM Interactive Tabletops and Surfaces Conference 2015 |
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Abbreviated title | ITS 2015 |
Country/Territory | Portugal |
City | Madeira |
Period | 15/11/15 → 18/11/15 |
Internet address |
Keywords
- Argumentation
- Computer Science Education
- Software Design
- Tabletops
- User-Centered Design