Abstract
At times, the interfaces of videogames - gameworlds - contain tiny details that go unnoticed. One such detail is how designers employ ! and ? to communicate to players. These punctuation marks have existed in videogames since their creation, yet remain undiscussed by designers. They are used as ways to promote curiosity, as objects, as ways to symbolize excitement, and as a prompt to react. Their varied history is deserving of attention, so we present a chronicle of two pieces of gameworld punctuation: ! and ?. We discuss current and past uses and identify more ways that these could be used in the future. These symbols may present a useful space of inquiry not only for games and games research, but more generally, in terms of the rapid communication of complex information.
| Original language | English |
|---|---|
| Article number | 394 |
| Pages (from-to) | 526–557 |
| Number of pages | 32 |
| Journal | Proceedings of the ACM on Human-Computer Interaction |
| Volume | 7 |
| DOIs | |
| Publication status | Published - 4 Oct 2023 |
Keywords
- !
- ?
- cues
- history
- video games
- videogames
Prizes
-
Papers Honourable Mention
LaLone, N. J. (Recipient), Toups Dugas, P. (Recipient) & Cormier, M. (Recipient), 12 Oct 2023
Prize: Prize (including medals and awards)
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver