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A Proposal for Integrating Gamification into Task-Oriented Portfolio Assessment

  • Jonathon Meyers
  • , Andrew Cain
  • , Jake Renzella
  • , Alex Cummaudo

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

Gamification is the application of game mechanics and concepts outside the context of games, although it can be ineffective when applied to education without properly implementing the core concepts of game-design into educational tasks themselves. Implementing gamification elements (such as points, badges and leaderboards) increases motivation and engagement with a system, however, this is hypothesised to be merely a novelty effect that shifts existing intrinsic motivations to extrinsic ones. Providing a context for this research is the Doubtfire Learning Management System (LMS), which implements task-oriented portfolio assessment and ideologies that parallel those of gamification via unit task design and encouraging a feedback loop to students. Upon extensive analysis of gamification literature, we propose how certain gamification components could be implemented into the LMS to increase student engagement and motivation further.

Original languageEnglish
Title of host publicationProceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
EditorsMark J.W. Lee, Sasha Nikolic, Montserrat Ros, Jun Shen, Leon C. U. Lei, Gary K.W. Wong, Neelakantam Venkatarayalu
PublisherIEEE, Institute of Electrical and Electronics Engineers
Pages1022-1027
Number of pages6
ISBN (Electronic)9781538665220
DOIs
Publication statusPublished - 2018
Externally publishedYes
EventIEEE International Conference on Teaching, Assessment and Learning for Engineering 2018 - Wollongong, Australia
Duration: 4 Dec 20187 Dec 2018
https://www.tale2018.org/
https://ieeexplore.ieee.org/xpl/conhome/8600698/proceeding (Proceedings)

Conference

ConferenceIEEE International Conference on Teaching, Assessment and Learning for Engineering 2018
Abbreviated titleTALE 2018
Country/TerritoryAustralia
CityWollongong
Period4/12/187/12/18
Internet address

Keywords

  • engagement
  • gamification
  • LMS
  • student motivation

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