A physical three-way interactive game based on table tennis

Florian Mueller, Martin R. Gibbs

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

12 Citations (Scopus)

Abstract

Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. We have developed a networked table tennis-like game that is played with a real paddle and ball, augmented with a large-scale videoconference. Similar to networked computer games, this concept can support more than two locations: our “Table Tennis for Three” is a physical interactive game, based on traditional table tennis; however, it is playable by three players in three geographically distant locations. We hope that Table Tennis for Three has potential to achieve similar benefits known from traditional collocated physical leisure activity such as exercise, enjoyment and bringing people together to socialize.

Original languageEnglish
Title of host publicationProceedings - 4th Australasian Conference on Interactive Entertainment, IE 2007
EditorsYusuf Pisan, Esther Milne, Larissa Hjorth, Martin Gibbs
PublisherAssociation for Computing Machinery (ACM)
ISBN (Electronic)9781921166877
Publication statusPublished - 2007
Externally publishedYes
EventAustralasian Conference on Interactive Entertainment, IE 2007 - RMIT University, Melbourne, Australia
Duration: 3 Dec 20075 Dec 2007
Conference number: 4th

Conference

ConferenceAustralasian Conference on Interactive Entertainment, IE 2007
Abbreviated titleIE 2007
CountryAustralia
CityMelbourne
Period3/12/075/12/07

Keywords

  • Active
  • Bonding
  • Connectedness
  • Exertion interface
  • Exhausting
  • Network
  • Physical
  • Ping pong
  • Rapport
  • Social interaction
  • Sports
  • Sweat
  • Table-tennis
  • Tangible
  • Team spirit
  • Videoconferencing

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