Abstract
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. We have developed a networked table tennis-like game that is played with a real paddle and ball, augmented with a large-scale videoconference. Similar to networked computer games, this concept can support more than two locations: our “Table Tennis for Three” is a physical interactive game, based on traditional table tennis; however, it is playable by three players in three geographically distant locations. We hope that Table Tennis for Three has potential to achieve similar benefits known from traditional collocated physical leisure activity such as exercise, enjoyment and bringing people together to socialize.
Original language | English |
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Title of host publication | Proceedings - 4th Australasian Conference on Interactive Entertainment, IE 2007 |
Editors | Yusuf Pisan, Esther Milne, Larissa Hjorth, Martin Gibbs |
Publisher | Association for Computing Machinery (ACM) |
ISBN (Electronic) | 9781921166877 |
Publication status | Published - 2007 |
Externally published | Yes |
Event | Australasian Conference on Interactive Entertainment, IE 2007 - RMIT University, Melbourne, Australia Duration: 3 Dec 2007 → 5 Dec 2007 Conference number: 4th |
Conference
Conference | Australasian Conference on Interactive Entertainment, IE 2007 |
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Abbreviated title | IE 2007 |
Country/Territory | Australia |
City | Melbourne |
Period | 3/12/07 → 5/12/07 |
Keywords
- Active
- Bonding
- Connectedness
- Exertion interface
- Exhausting
- Network
- Physical
- Ping pong
- Rapport
- Social interaction
- Sports
- Sweat
- Table-tennis
- Tangible
- Team spirit
- Videoconferencing