A minimal approach for natural language action space in text-based games

Dongwon K. Ryu, Meng Fang, Reza Haffari, Shirui Pan, Ehsan Shareghi

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

Text-based games (TGs) are language-based interactive environments for reinforcement learning. While language models (LMs) and knowledge graphs (KGs) are commonly used for handling large action space in TGs, it is unclear whether these techniques are necessary or overused. In this paper, we revisit the challenge of exploring the action space in TGs and propose 𝜖-admissible exploration, a minimal approach of utilizing admissible actions, for training phase. Additionally, we present a text-based actor-critic (TAC) agent that produces textual commands for game, solely from game observations, without requiring any KG or LM. Our method, on average across 10 games from Jericho, outperforms strong baselines and state-of-the-art agents that use LM and KG. Our approach highlights that a much lighter model design, with a fresh perspective on utilizing the information within the environments, suffices for an effective exploration of exponentially large action spaces.
Original languageEnglish
Title of host publicationThe 27th Conference on Computational Natural Language Learning, Proceedings of the Conference
EditorsShumin Deng
Place of PublicationStroudsburg PA USA
PublisherAssociation for Computational Linguistics (ACL)
Pages138–154
Number of pages17
ISBN (Electronic)9798891760394
Publication statusPublished - 2023
EventConference on Natural Language Learning 2023 - , United States of America
Duration: 6 Dec 20237 Dec 2023
https://www.conll.org/2023

Conference

ConferenceConference on Natural Language Learning 2023
Abbreviated titleCoNLL2023
Country/TerritoryUnited States of America
Period6/12/237/12/23
Internet address

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