Abstract
In this paper, we introduce a web-based game designed to investigate how different conditions affect people’s trust in devices. The game is set in a retirement village, where residents live in smart homes equipped with monitoring systems. Players, who “work” in the village, need to trade-off the time spent on administrative tasks (which enable them to earn extra income) against the time spent ensuring the welfare of the residents. The scenario of the game is complex enough to support the investigation of the influence of various factors, such as system accuracy, type of error made by the system, and risk associated with events, on players’ trust in the monitoring system. In this paper, we describe the game and its theoretical underpinnings, and present preliminary results from a trial where players interacted with two systems that have different levels of accuracy.
Original language | English |
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Title of host publication | Computer Games |
Subtitle of host publication | 6th Workshop, CGW 2017 Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017 Melbourne, VIC, Australia, August, 20, 2017 Revised Selected Papers |
Editors | Tristan Cazenave, Mark H. M. Winands, Abdallah Saffidine |
Place of Publication | Cham Switzerland |
Publisher | Springer |
Pages | 172-190 |
Number of pages | 19 |
ISBN (Electronic) | 9783319759319 |
ISBN (Print) | 9783319759302 |
DOIs | |
Publication status | Published - 2018 |
Event | Workshop on Computer Games (CGW) 2017 - Melbourne, Australia Duration: 20 Aug 2017 → 20 Aug 2017 Conference number: 6th https://www.springer.com/gp/book/9783319759302 (Proceedings) |
Publication series
Name | Communications in Computer and Information Science |
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Publisher | Springer |
Volume | 818 |
ISSN (Print) | 1865-0929 |
ISSN (Electronic) | 1865-0937 |
Workshop
Workshop | Workshop on Computer Games (CGW) 2017 |
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Abbreviated title | CGW 2017 |
Country/Territory | Australia |
City | Melbourne |
Period | 20/08/17 → 20/08/17 |
Internet address |
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