A framework for exertion interactions over a distance

Florian 'Floyd' Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

26 Citations (Scopus)

Abstract

Exertion games are an emerging form of computer games that aim to leverage the advantages of sports and exercise in order to support physical, social and mental health benefits. Despite the increased attention these games received recently, there is a lack of understanding of what role the game's design plays in encouraging people to invest physical effort into these games. We aim to contribute to this understanding by presenting a framework for "Exertion Interactions over a Distance", consisting of three core concepts: exertion, sociality and engagement. To demonstrate the usefulness of our framework we utilize a networked game called "Remote Impact" that encourages intense physical exertion. We hope our work can support researchers in gaining an understanding of this exciting new field, whilst also aiding designers in the creation of new games, leveraging the associated benefits of exertion.

Original languageEnglish
Title of host publicationProceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09
PublisherAssociation for Computing Machinery (ACM)
Pages143-150
Number of pages8
ISBN (Print)9781605585147
Publication statusPublished - 2009
Externally publishedYes
EventACM SIGGRAPH Symposium on Video Games 2009 - New Orleans, United States of America
Duration: 4 Aug 20096 Aug 2009
Conference number: 4th

Conference

ConferenceACM SIGGRAPH Symposium on Video Games 2009
Abbreviated titleSandbox 2009
Country/TerritoryUnited States of America
CityNew Orleans
Period4/08/096/08/09

Keywords

  • Design space
  • Exertion interface
  • Exhausting
  • Framework
  • Physical
  • Social
  • Sports
  • Tangible
  • Videoconferencing

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