Abstract
Exertion games are an emerging form of computer games that aim to leverage the advantages of sports and exercise in order to support physical, social and mental health benefits. Despite the increased attention these games received recently, there is a lack of understanding of what role the game's design plays in encouraging people to invest physical effort into these games. We aim to contribute to this understanding by presenting a framework for "Exertion Interactions over a Distance", consisting of three core concepts: exertion, sociality and engagement. To demonstrate the usefulness of our framework we utilize a networked game called "Remote Impact" that encourages intense physical exertion. We hope our work can support researchers in gaining an understanding of this exciting new field, whilst also aiding designers in the creation of new games, leveraging the associated benefits of exertion.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09 |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 143-150 |
| Number of pages | 8 |
| ISBN (Print) | 9781605585147 |
| Publication status | Published - 2009 |
| Externally published | Yes |
| Event | ACM SIGGRAPH Symposium on Video Games 2009 - New Orleans, United States of America Duration: 4 Aug 2009 → 6 Aug 2009 Conference number: 4th |
Conference
| Conference | ACM SIGGRAPH Symposium on Video Games 2009 |
|---|---|
| Abbreviated title | Sandbox 2009 |
| Country/Territory | United States of America |
| City | New Orleans |
| Period | 4/08/09 → 6/08/09 |
Keywords
- Design space
- Exertion interface
- Exhausting
- Framework
- Physical
- Social
- Sports
- Tangible
- Videoconferencing