A design science exploration of a visual-spatial learning system with feedback

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of users. Our research explored whether such a system could be used to provide feedback when teaching sign vocabulary. Whilst there are technologies available for teaching sign language, currently none provide feedback on the accuracy of the users’ attempts at making signs. In this paper we report how the three-dimensional display capability of the technology can enhance the users’ experience. Also, when using tracking to identify errors in physical movements, how and when should feedback be given. A design science approach was undertaken to find a solution to this real world problem. The design and implementation of the solution provides interesting insights into how technology cannot only emulate but also improve upon traditional learning of physical skills.

Original languageEnglish
Title of host publicationProceedings of the 26th Australasian Conference on Information Systems (ACIS 2015)
EditorsFrada Burstein, Helana Scheepers, Gaye Deegan
Place of PublicationAdelaide SA Australia
PublisherAustralasian Conference on Information Systems
Pages1 - 13
Number of pages13
ISBN (Print)9780646953373
Publication statusPublished - 1 Jan 2015
EventAustralasian Conference on Information Systems 2015 - Adelaide, Australia
Duration: 30 Nov 20154 Dec 2015
Conference number: 26th

Conference

ConferenceAustralasian Conference on Information Systems 2015
Abbreviated titleACIS 2015
CountryAustralia
CityAdelaide
Period30/11/154/12/15

Keywords

  • Design science
  • Microsoft kinect
  • Sign language

Cite this

Ellis, K. A., Fisher, J. L., Willoughby, L. J. V., & Barca, J. C. (2015). A design science exploration of a visual-spatial learning system with feedback. In F. Burstein, H. Scheepers, & G. Deegan (Eds.), Proceedings of the 26th Australasian Conference on Information Systems (ACIS 2015) (pp. 1 - 13). Adelaide SA Australia: Australasian Conference on Information Systems.
Ellis, Kirsten Alexandra ; Fisher, Julie Lynette ; Willoughby, Louisa Jane Vaughan ; Barca, Jan Carlo. / A design science exploration of a visual-spatial learning system with feedback. Proceedings of the 26th Australasian Conference on Information Systems (ACIS 2015). editor / Frada Burstein ; Helana Scheepers ; Gaye Deegan. Adelaide SA Australia : Australasian Conference on Information Systems, 2015. pp. 1 - 13
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Ellis, KA, Fisher, JL, Willoughby, LJV & Barca, JC 2015, A design science exploration of a visual-spatial learning system with feedback. in F Burstein, H Scheepers & G Deegan (eds), Proceedings of the 26th Australasian Conference on Information Systems (ACIS 2015). Australasian Conference on Information Systems, Adelaide SA Australia, pp. 1 - 13, Australasian Conference on Information Systems 2015, Adelaide, Australia, 30/11/15.

A design science exploration of a visual-spatial learning system with feedback. / Ellis, Kirsten Alexandra; Fisher, Julie Lynette; Willoughby, Louisa Jane Vaughan; Barca, Jan Carlo.

Proceedings of the 26th Australasian Conference on Information Systems (ACIS 2015). ed. / Frada Burstein; Helana Scheepers; Gaye Deegan. Adelaide SA Australia : Australasian Conference on Information Systems, 2015. p. 1 - 13.

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

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Ellis KA, Fisher JL, Willoughby LJV, Barca JC. A design science exploration of a visual-spatial learning system with feedback. In Burstein F, Scheepers H, Deegan G, editors, Proceedings of the 26th Australasian Conference on Information Systems (ACIS 2015). Adelaide SA Australia: Australasian Conference on Information Systems. 2015. p. 1 - 13