A craft approach to health awareness in children

Swamy Ananthanarayan, Katie Siek, Michael Eisenberg

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

22 Citations (Scopus)

Abstract

Children in the United States are increasingly at risk for a vast array of health problems due to poor dietary habits and lack of physical activity. In recent years, a burgeoning landscape of wearable and mobile health technologies in the form of activity trackers and fitness applications have focused on addressing this problem. While these solutions have had some measure of success with children, there is also evidence that youngsters are not readily adopting the types of fitness implements that adults find useful. In this paper, we present a computational toolkit that blends craft and health, permitting children to craft their own tangible health visualizations based on data from an accompanying wearable device. We also present the results of an encouraging 2-month study conducted with middle school children. The results suggest that craft could potentially serve as a gateway to healthful thinking in children.

Original languageEnglish
Title of host publicationProceedings of the 2016 ACM Conference on Designing Interactive Systems
EditorsWendy Ju, Ronald Schroeter, Stephen Viller
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages724-735
Number of pages12
ISBN (Electronic)9781450340311
DOIs
Publication statusPublished - 2016
Externally publishedYes
EventDesigning Interactive Systems 2016 - Brisbane, Australia
Duration: 4 Jun 20168 Jun 2016
https://dis2016.org/

Conference

ConferenceDesigning Interactive Systems 2016
Abbreviated titleDIS 2016
Country/TerritoryAustralia
CityBrisbane
Period4/06/168/06/16
Internet address

Keywords

  • Children's health
  • Craft technology
  • Health visualization
  • Wearable computing

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